History has a strong influence on the metaverse, harboring many of the things that take a new and disruptive step today.
The IS metaverse It is the most rabid current trend in the field of technology and it is proud to be a brand new thing that will open a new chapter in the web of networks as we know it today. However, the idea in which this concept is anchored is not as new as it may seem at first.
Living in parallel realities and being able to live there experiences that are almost as authentic (or more so) than the ones that happen in the real world (which is precisely what the metaverse suggests) It was something that already went back in 1879 Ella Thayer in the novel Love Wired. Although set in the Victorian era, this book, which narrates the romance created between two telegraph operators, cleverly anticipates many of the student engagements of today.
And that’s it this concept is heavily influenced by historywhich provides shelter for many of the things that today have a brand new and disruptive phase (and it’s not that big).
It looks incredibly new, but the metaverse has more than a century of history
That story is strategically kept silent by technology giants whose business models are heavily indebted to the so-called «Next Big Things». and strive to be the owners and lords of the metaverse (as if you had created such a wonderful invention).
Ultimately, the concept of the metaverse takes root first and foremost in the idea of a virtual universe.. And as the novel shows Love Wiredthe telegraph and later the telephone were already based on the concept of a world of virtual nature in the embryonic stage.
The so-called multi-user dungeons or MUDs (Multi-User Dungeon) emerged in the second half of the 20th century. MUDs (which don’t stop at virtual universes) started making their way into local computer networks in the late 1970s. And later they took shelter in the shadow of the internet in the 1980s and 1990s.
Richard Bartle, co-creator of the first multi-user dungeon, noted already in 1993 that The MUDs accounted for 10% of all traffic generated by the Internet. It could not be otherwise if we take into account that virtual worlds with graphics and even avatars date back to the video game Habitat, released in 1985.
Is the metric a “reimagining” of old ideas?
With the advent of the broadband network in the 2000s, many aspects of the contemporary metaverse were already firmly established.. And the fact is that much of what is sold to us today and is highly justified as a metaphor is simply a “reimagining” of old ideas, explains Tom Boellstorff in an article for Fast Company.
Metaverses like The Sandbox, where plots are currently being sold for thousands of dollars, They owe a lot to the video game Seconde Lifewhere the construction areas adopted the name “sandboxes” since the title saw the light in 2002.
Another example of the importance of history in forging the concept of the metascope is the idea of virtual environments. At the end, virtual worlds not only connect places and are places in their own right.
150 years ago people were playing chess using the telegraph and there were no virtual chessboards on either end of the line. Back in 1992 Bruce Sterling noticed that phone calls were not made on a particular phone but took place in virtual environments.«the place between two telephones, the undefined place where two people meet and communicate».
In 1990 the founders of Habitat came to the conclusion that the metaverse was not so much defined by technology as by the interactions between the people who live there. In this sense, matrix-style sacrosanct sensory immersion may not be a condition of purity. sine qua non to give wings to the metaverse, whose real pillar is the immersion of a social nature.
There are still many pages to be written on the metaverse, but it already has a long history on its shoulders. And it is important not to ignore it so that the “techies” titans do not take over a concept, the metaverse, which they try to sell us at all costs as new, but not really so new. As you dive into the history of the metaverse, you can learn from the mistakes of the past to lay the foundation for a better and stronger future for this concept.