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Have You Asked For Help With A Metaverse Project? If Not, Take Advantage Of It

August 31 is the deadline to apply for aid for projects related to emerging technologies, related to Web 3 and the metaverse, used to produce audio-visual content, video games and animation and immersive products through reality virtual, augmented and mixed.

The first call, ending at 3.8 million euros, is aimed at SMEs and self-employed people for experimental development projects and process innovation in immersive environments through virtual, augmented and mixed reality.

Along with the base order that governs this aid, within the framework of the development of the Plan to Promote the Audiovisual Sector (Spanish Audiovisual Hub), the first call for experimental development projects and process innovation through published technologies has also been published. virtual reality (VR), augmented reality (AR) and extended reality (XR) in the field of audiovisual production and the video game sector.

These grants are for the production of immersive content in the audiovisual industry and the video game sector as part of the Government’s plan launched to develop Spain as an Audiovisual Hub within the Digital Spain 2026 strategy.

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The benefits of the metaverse reach many disciplines, such as education pixabay

The Government estimates that by the year 2026 the business connected to the metaverse as a whole will exceed one trillion dollars worldwide in terms of virtual reality and augmented reality.

The purpose of this call for help, under a competitive system, is to support SMEs to digitize the audiovisual sector and to help set up a situation where there will be more competition and training to take advantage of new business opportunities. It also encourages the active participation of women in the teams, establishing as a requirement that their presence will be more than 25% during the execution period.

The value of the metaverse could reach 5 trillion dollars in 2030 due to the potential benefits that more and more companies from all sectors see from this universe in the future, according to a new report from the international consulting firm McKinsey & Company.

The value of the metaverse could reach 5 trillion dollars in 2030

According to the report ‘Value Creation in the Metaverse’, e-commerce will be the main source of income for the metaverse, and it will be about 50% of the total value by 2030 ($2.6 trillion) per virtual learning (270,000 million). , advertising (206,000 million), and games (125,000 million

The report shows that 95% of business leaders believe that the metaverse will have a positive impact on their sectors in a period between 5 and 10 years, and 31% declare that the metaverse will change the way labor activity is understood and essentially developed. .

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The training offer in metaverse is growing.imagine

Governments’ commitment to the metaverse has increased in immersive content training and is predicted to increase employability and address economic opportunities in virtual spaces.